links
- home
- cerca nelle notizie
- inserisci una notizia
- forum
- servizio di hosting

cerca nelle notizie

cerca nel web
Google

speciale E3
- Il meglio dell'E3

UOL
Ultima On Line
Antares
Reame
The Miracle
Atlantide
Dawn New Age
Medioevo

0
0
2
0
0
0

NWN
Nevewinter Nights
Ravenloft
ARVA

0 - 0
0 - 0

Adv

Q3A
Quake 3 Arena
- Server
- Consigli
- Comandi

recensioni
- Aiken's artifact
- Fifa 2001
- Red Alert 2
- Project IGI
- No One Lives Forever
- Desperados
- ISS2000
- Z.O.E.
- UO:TD
- Timesplitters
- This is football 2002
- Stronghold
- AvP2
- Return to Castle Wolfenstein
- Soul Reaver 2
- Flight Simulator 2002
- Max Payne
- Gran Turismo 3
- Game Boy Advance
- Grand Theft Auto 3
- Silent Hill 2
- Dark Cloud
- Quake III Revolution
- Zoo Tycoon
- Serious Sam The Second Encounter
- Devil May Cry
- Salt Lake 2002
- Pool of Radiance: Ruins of Myth Drannor
- Parappa the Rapper 2
- SuperMario Advance 2
- Morrowind
- Fusion Frenzy
- Nomads

anteprime
- Echelon
- Britannia Kingdom
- Aspettando Britannia Kingdom
- Aquanox
- Swine
- DuelField
- Fifa 2002
- Worms Blast
- Curse: The Eye of Isis
- Resident Evil: Rebirth
- C&C Renegade
- Warcraft III
- Dark Planet
- Vivisector: Creatures of Dr. Moreau
- Buffy: The Vampire Slayer
- Arx Fatalis
- Virtua Tennis

interviste
- Dark Ore
- Alcatraz
- Bacteria
- Britannia Kingdom
- Robin Hood
- Fatherdale
- Imperium Galactica III
- Dragon's Lair II
- Disciples 2
- Call of Cthulhu
- The Miracle
- Imperium Galactica III V2
- The Pilgrim's Lair
- Atlantide
- Dawn of a New Age
- The Cult
- The Pilgrim's Lair 2
- Jaded Realms
- The Miracle 2
- Atlantide 2
- Dawn of a New Age 2
- Avalon World
- Evhacon
- March! Offworld Recon
- Midnight Nowhere
- Reame
- Jaded Realms

speciali
- Tokio Game Show
- Cinemaware
- Episodio Uno
- Console War
- Lord of the Rings
- Speciale XBox
- Il meglio dell'E3
- Radeon 9700

Forum
IGZ Gaming Zone
UO - Antares
UO - Reame
UO - The Miracle
UO - Atlantide
UO - Dawn of a New Age
UO - Medioevo

 
Alcatraz Interview

Alcatraz Interview





Thanks to

Krisztina Koncz PR & Sales Department
János Szabó (Janus) Producer
Forrai Gábor (Nexus) Senior graphic
Ruttmayer Antal (Anti) Lead designer
More info at: Philos Laboratories
Italian Version



IGZ. Can you introduce Philos Laboratories? Past experiences, future projects.



KK. I'll speak about our company in general. In 1997 we began the development of Theocracy, a real-time strategy title. In 1999 Philos signed a contract with Ubisoft to distribute Theocracy. At the beginning of the year 2000, Philos reached another agreement with CDV, this time for the distribution of Alcatraz, a strategic/action/adventure game. In October, 2000 the ABN-AMRO bank invested one million dollars in Philos Laboratories creating the biggest Hungarian game developer company in terms of capitalization and manpower. We will be present at E3 (Electronic Entertainment Expo, May, Los Angeles) with a new fantastic game.



IGZ. Actually how many people are working on Alcatraz?



KK. Philos gives work to more than 80 specialists and at this time we got 40 people just on Alcatraz.



IGZ. Compare Alcatraz to a Cocktail? Which percentage of each ingredient: Adventure, Puzzle and Action?



KK. Good question :). Action 60%, puzzle, 20%, adventure 20%. But our concept of puzzle (strategy) is different. For example I could say: action 70%, adventure, 30% and puzzle 100%.



IGZ. Why did u choose an alternative future instead the 1950 for example?



KK. We didn't want to influence our graphic artists with the elements of the known reality. The story takes place at an alternate place of an alternate, not necessarily on the earth, rather in a parallel world which is analogous to that of ours.



IGZ. It is possible to compare Alcatraz with games like Lost Viking or Goblins, or with more recent titles like Commandos or Desperados?



KK. Sure. Expert players will meet the elements of Commandos or Desperados and the smoothness of Goblins. The focus lies on the mixture we tried to create: an alloy of different game genres to get a new harmonious title. Obviously some adopted solutions will be common to other games. I think this is inevitable :). Naturally, players will gain some great new gaming experience in Escape from Alcatraz..



IGZ. What about interactivity with objects and non playing characters?



KK. The characters will be able to take and use various objects, which will be important to complete the missions. Each character is different so an object that would be useful in one's hands would completely be useless for another one.



IGZ. Did you consider multiplayer support?



KK. Not now. We plan it in another title.



IGZ. When we will put our hands on a Demo?



KK. You'll have it in July, probably.



IGZ. There will be a BETA?



KK. Yes, you can expect it in August.



IGZ. Summer 2001. Could you be more precise on Alcatraz release date?



KK. Alcatraz will be released at the end of the year (Q4).



IGZ. Which games are most played at Philos? Your favourite one?



KK. My favorite? I don't really know... I like adventures as, for example, Monkey Island :)